Michael Coe has raised $1,4 milllions creating his games. So we are really excited to share his insights.
Creating a game which will convert your fans into backers can send your mind spinning in different directions. So,
What are the two most important things you should focus on?
This time Michael wanted to make a board game that represented the wild west theme like no other game had done before.
But let’s go back in time to the beginning of his journey.
Many years ago, he drained his bank account to develop his first game. He flew hundreds of miles to attend a game convention. He needed to find a publisher.
Everyone turned him down.
Can you imagine what it feels like to put everything you have into creating something you love and then face rejection?
He didn’t give up. Instead, he went back home and continued to improve.
There was a lot to work on: What is the golden number of players? How should the rules be set up? What should the graphics look like?
Michael shared on Maker Paradise the two core elements that you should concentrate on:
If you can marry theme and mechanics well, then that’s where you’re players will get that visceral feeling. People will develop an emotional connection to your game
This got Michael more than 11,400 backers. So how can you reach that as well?
Check out the interview, as he shares insights on game mechanics and explains how they influence the storytelling aspect (theme) as well.
Discover his unique way of using the western theme. This expanded the player base to include more casual gamers. But he still ensured the game mechanics were unique and fun.
Notes from the audio interview with maker: (listen here)
02:02 What inspired Michael
05:16 How did he manage to use the western theme in a unique way
08:18 Expanding his technique to a whole series of games
13:01 Discovering the crowdfunding community
17:51 Getting help from other gamer
22:02 Key skills for game developers
24:15 The storytelling aspect of a game
26:36 Michael’s advice for good game mechanics
29:37 The people you need in a game developing team
31:22 Understanding the role of the graphic designer vs illustrator
35:05 The thinking behind setting the rewards for Tiny Epic Western
Days to go: 4