Virtual Reality requires more than just looking and hearing. Being able to combine that with touch and letting you interact is important.
What problem does this product solve?
Virtual Reality is poised to be a very large market. Many are focused on providing visual and auditory immersive experiences. But what about your ability to touch, feel, and interact with objects? Gloveone provides the answer by letting you touch and interact with VR objects.
Who is the target market for this product?
Video games are now earning more money than the movie industry. So gamers are a primary target market for Gloveone. And that market alone could justify developing this product. But it goes much further. Imagine taking a virtual tour of a city, a museum, or even improving your golf swing. And we haven’t mentioned other applications for teaching, guiding someone remotely.
The important thing to note about Gloveone is that it’s just the beginning. Many more applications are possible. Developers are looking to build applications for this space, so they are also an important part of the target market.
Gloveone is also targeted for helping with physical rehabilitation.
Keep in mind that learning to use your hands again after an accident takes a lot of time and patience. It would be so helpful to be able to interact with objects and get feedback on your fingers and hands in real time.
Gloveone has a mission to help people with physical rehabilitation. That’s something we are really passionate about.
Who are the makers behind this product?
I spoke with Luis Castillo, one of the founders of NeuroDigital Technologies. Louis and Francisco Nieto started the company in 2012. They are located in Almería, Spain with a division in Miami, USA.
Goal: $150,000 goal
Status: It’s completed so check out their website! (Gloveone website)